Object VR in Flash MX
A detailed tutorial on building an easy-to-use QuickTime Object VR player for Flash MX - without the QuickTime plugin.

01 Introduction
02 What should the QTVR player do? / How should the player be structured?
03 Useful reading / Designing the player
04 Loading your QuickTime Object VR movie
05 What have we got so far? / Stopping the spin
06 What is the mouse doing over the image?
07 Moving to the left of the image / Combining the formulas
08 Making the driver handle any movie length / Making the code simple
09 Using the Object VR player
10 What about a loader for this?
11 Conclusion / About the authors / Copyright
Previous << What about a loader for this?
Conclusion
The Western Australian Museum has some great artefacts that they wanted to make available in a way that was not possible in the physical exhibition space. By allowing the virtual exhibition site visitors to examine them interactively, we delivered an experience that was engaging and rewarding. When we came to implement the Object VR players for the 12 QTVR movies they made, we needed a method that would be quick and simple for us to use. This is it.
In our final implementation of this Object VR player in the "Western Australia: Land and People" site, we did the usual trick of loading all window, caption, and text elements as early as we could, then when we hit the Object VR player, we used our loader to indicate progress. Because we can put the loader anywhere we like, we can make the best use of the streaming capabilities of Flash MX and just when things start to stall (when it hits the Object VR Movie Clip) we whack in a loader so that the site visitor still sees something happening.
For more information about our loader, check out the "Yet Another Flash MX Loader" tutorial elsewhere on this site.
About the authors
The Glasson Murray Group, Pty. Ltd. creates and presents high quality and engaging content for delivery across a range of media. They designed and developed the virtual exhibition in conjunction with the Western Australian Museum, producing a truly compelling and unparalleled presentation.
http://www.gmg.com.au/
Copyright
Materials are copyrighted and are protected by worldwide copyright laws and treaty provisions. Copyright law in Australia is contained in the Copyright Act 1968 (Cth) and in decisions of courts, with further amendments in the Copyright Amendment (Moral Rights) Act 2000. They may not be copied, reproduced, modified, published, uploaded, posted, transmitted, or distributed in any way, without GMG's prior written permission. Except as expressly provided herein, GMG and its suppliers do not grant any express or implied right to you under any patents, copyrights, trademarks, or trade secret information. Other rights may be granted to you by GMG in writing or incorporated elsewhere in the Materials.
01 Introduction
02 What should the QTVR player do? / How should the player be structured?
03 Useful reading / Designing the player
04 Loading your QuickTime Object VR movie
05 What have we got so far? / Stopping the spin
06 What is the mouse doing over the image?
07 Moving to the left of the image / Combining the formulas
08 Making the driver handle any movie length / Making the code simple
09 Using the Object VR player
10 What about a loader for this?
11 Conclusion / About the authors / Copyright
© 2003 Glasson Murray Group Pty Ltd (ACN 098 651 542), Western Australia. All rights reserved. |